VeriSilicon has introduced GLTiny, a 3D GPU programming model designed for wearable devices with limited power and memory resources, including smartwatches and smart glasses. The programming model features a streamlined application programming interface (API) and lightweight driver for the company’s Nano OpenGL ES GPU IP series. It uses configurable rendering functions that allow developers to specify graphics requirements while retaining access to the underlying OpenGL ES GPU capabilities. According to VeriSilicon, the approach reduces driver memory footprint and CPU overhead, helping improve power efficiency in devices with constrained resources. GLTiny supports native rendering of standard glTF 3D models, including lighting, skeletal skinning, morph targets and animations. Its animation functions include playback control, switching between animation clips and speed adjustment. The model also provides APIs for visual effects such as Gaussian blur and ripple effects. The programming model can also work with VeriSilicon’s VGLite vector graphics driver in a hybrid configuration, allowing 2.5D vector graphics and 3D models to be rendered within the same frame. “Power consumption and memory footprint are two of the most critical considerations in wearable devices, where delivering rich visual experiences within stringent resource constraints is essential,” said Weijin Dai, Chief Strategy Officer, Executive Vice President and General Manager of the IP Division at VeriSilicon. He said GLTiny builds on the company’s VGLite 2.5D GPU programming model and was developed through collaboration with wearable system-on-chip and device manufacturers. The new model is designed to integrate with existing wearable graphics content development environments and runs on VeriSilicon’s Nano OpenGL ES GPU IP series. The post VeriSilicon Develops Lightweight 3D GPU Programming Model for Wearables appeared first on EE Times Asia .